n72 Avatar
Toolkit
Organize your workspace × support your avatar edits
n72 Avatar Toolkit is a Unity Editor extension that organizes the assets and avatars accumulated during VRChat avatar editing while supporting Menu, Material, Texture, Toggle, and performance checks in one place.
Price: ¥1,000
Current Version:1.1.2
Introduction Video
See the Toolkit's features and workflow in the video.
Watch on YouTube ↗Organize Your Workspace
Keep your growing collection of assets and edited avatars easy to find when you need them.
Avatar Editing Tools
Manage menus, appearance, and performance in one Toolkit.
What to check before purchasing
Please review the Required Environment, installation steps, and Terms of Use before purchasing. Required packages depend on the features you use.
Read Basic Usage →Required Environment
Before buying or installing, check your Project environment and the packages needed for the features you plan to use.
Installation
For the first installation only, import the package purchased and downloaded from BOOTH into your Unity Project. Subsequent updates are handled entirely in Unity.
Extract the ZIP downloaded after purchasing on BOOTH on your computer. Open the enclosed .unitypackage in Unity and import it. You can also select it from Assets → Import Package → Custom Package in Unity.
Wait for Unity's import and compilation to finish, then check the Console for errors.
In Unity's top menu, choose n72room → Avatar Utility to open n72 Avatar Toolkit.
Basic Usage
Select the avatar you want to work on in Hierarchy, then open the feature you need from Home.
Select the Avatar Root in the Scene's Hierarchy, not a Prefab asset in Project. If it is stored in the Library, return it to Hierarchy first.
Drag the Avatar Root from Hierarchy into the target avatar field, or select it there.
Simple view is for everyday tasks. Detailed view exposes additional information such as menu structure and asset paths. Available details vary by feature.
Check the target and selected changes in each tab before applying them. See each feature's documentation for detailed steps and cautions.
Material Manager
Select settings from a source material and apply them to target materials. Unsupported settings are skipped automatically.
Select the material whose settings you want to copy.
Select only what you need, such as color or shadows.
Check the materials you want to change in the list.
The source material is not changed, and unsupported settings are skipped automatically.
Texture Manager
Review textures used by the selected avatar and adjust compression and Import Settings such as Max Size to help reduce resource use.
Load textures used by the selected avatar.
Select individual textures or use Select All.
Choose one size for all selected textures or set sizes individually.
Only Import Settings change; the source image files are left intact. This can help reduce resource use.
Toggle Builder
Create Object or Material toggles, with Animation Clips, an Animator, and an Expressions Menu generated together.
Select Show/Hide, Object A/B, or Material A/B.
Drag the targets from Hierarchy to configure them.
Choose the name shown in VRChat and its initial state.
Automatically generate Animation Clips, an FX Animator Controller, MA Merge Animator, Menu Item / Installer, and a Bool Parameter.
Performance Check
Before uploading, check major performance factors including Textures, Material Slots, PhysBones, Particles, and Lights together. Identify areas with high counts to decide where to start optimizing the avatar.
Avatar Library
Store edited avatars in the Library to clear Hierarchy. Manage clothing and modification variants in one list, and return them to Hierarchy only when needed.
Select the Avatar Root in Hierarchy.
Click “Store Current Avatar.”
In the dialog, capture the current Scene View or select an image.
Optionally clear the current avatar from Hierarchy.
Choose “Return to Hierarchy” or “Return a Copy” to place it back in Hierarchy.
Asset Organizer
Use labels, NEW badges, and thumbnails to make Assets in Project and GameObjects in Hierarchy easier to find.
Set labels in Project
Select the folder or product you want to organize.
Choose a preset or custom tag from the Label controls at the bottom.
Click the image area at the top to register a thumbnail, including one from a product-page URL.
Set labels in Hierarchy
Find the GameObject you want to label in Hierarchy.
Keep holding to open the label settings popup.
Select a preset or custom label. To change it later, press and hold the GameObject again.
A small colored label appears immediately after the GameObject name.
How to Update
After the first installation, update checks and installation happen entirely in Unity.
Get the purchased package from the BOOTH product page.
Follow the installation steps to add it to your Unity Project.
The Toolkit checks for the latest version when Unity starts and every 30 minutes afterward. It shows a notice at the top only when a newer version is available.
Click “Update” in the notification.
The Toolkit downloads and applies the update. Wait for Unity to finish recompiling.
After recompilation, the latest Toolkit is ready. You do not need to manually download, extract, or replace an update ZIP.
Update History
Changes since the official release are listed here.
Version 1.1.2
- Reorganized the layout and category UI
- Added category reordering, editing, and deletion
- Added notes for each avatar
- Improved registration and category assignment
- Added saving, loading, and deleting material presets
- Added preset name and GUID storage
- Added SceneView lightweight mode
- Added FPS comparison between normal and lightweight modes
- Added a user survey link to Home
Version 1.1.1 — Japanese / English Support
Switch the Toolkit UI between Japanese and English. Features, warnings, confirmation dialogs, and the updater now support English. The English User Guide and official documentation are available, and layouts, button widths, and text display have been adjusted for English.
Use the Japanese / English buttons in the upper-right corner of the n72 Avatar Toolkit window. Your selection is saved and remains in effect after restarting Unity.
If the Toolkit is already installed, select “Update” from its notification in Unity to install Version 1.1.1. You do not need to download, extract, or replace an update ZIP manually.
Download the latest package from BOOTH and import it into your Unity Project.
Version 1.0.0 — Official Release
n72 Avatar Toolkit brings workspace organization and avatar editing support together. It includes Asset Organizer, Avatar Library, Menu Manager, Material Manager, Texture Manager, Toggle Builder, and Performance Check.
After the first installation, check for new versions and update from a notification in Unity.
Troubleshooting
Start with the symptoms below. If the issue persists, include a Diagnostic Report when contacting support.
Toolkit does not open
SymptomIt cannot be opened from the menu.Possible causesImport or compilation has not finished, or the Console shows errors.CheckCheck Unity's progress and the Console.FixWait for completion, address the Package causing the error, then open n72room → Avatar Utility again.
Cannot select an avatar
SymptomThe target field does not accept the avatar.Possible causesA Prefab asset from Project was selected.CheckCheck whether the avatar is in Hierarchy.FixSelect the Avatar Root placed in the Scene's Hierarchy.
Cannot store an avatar in the Library
SymptomA warning appears before storage.Possible causesThe avatar may contain a Missing Script.CheckCheck the affected Objects listed in the warning and the Console.FixRestore the required Script or remove an unnecessary Missing Script, then try again.
A Missing Script is present
SymptomA Missing Script is detected during storage.Possible causesA related Package is missing or a Script was deleted.CheckSelect the Object in the list and look for “Missing (Mono Script)” in Inspector.FixRestore the Package or remove the unnecessary Component.
A material changed on another avatar
SymptomThe appearance of multiple avatars changed.Possible causesThe changes were applied directly to a shared Material asset.CheckCheck whether both Renderers reference the same Material.FixRestore the change; next time, enable “Apply only to this avatar” and apply to dedicated Materials.
Menu / Parameter error
SymptomA warning appears during merging or upload.Possible causesCapacity limit, missing Parameter, or type conflict.CheckCheck Menu Manager's Detailed view and the Console.FixResolve the affected Parameter's capacity, name, or type, then apply again.
Cannot update
SymptomChecking or applying an update fails.Possible causesNetwork failure, or Unity is importing/compiling.CheckCheck the retry button and Console errors.FixCheck your connection and Project state, then try again. If it continues, send a diagnostic report.
Diagnostic Reports and Personal Support
After purchase, you can ask for help with installation, operation, or unexpected behavior while editing through Discord. Create a diagnostic report from the Toolkit's Home screen so we can review your situation together.
Use “Copy Diagnostic Report” or “Save Diagnostic Report.”
The report is designed not to record your username, PC name, absolute Project path, Avatar/Object/Material names, or URLs. Potential personal information in error logs is masked.
Use “Open Discord Support” from Home and include the report, screenshots, and Console errors.
Discord
For bugs or usage questions, open the support server with “Open Discord Support” on the Toolkit's Home screen.
Get it from the Toolkit's Home screen and review its contents.
Include a screen showing the issue and any error messages.
Use the Home button, then send the information with steps to reproduce the issue.Open support Discord ↗
FAQ
Frequently asked questions about purchase, installation, usage, updates, and support. More entries may be added.
Before purchase
What environment do I need?
See the Required Environment and the BOOTH product page.
Installation
Where do I open it?
After import and compilation in Unity, open n72room → Avatar Utility.
Usage
Which avatar should I select?
Select the Avatar Root in the Scene's Hierarchy. See Basic Usage for the steps.
Updates
Do I need to import a ZIP for every update?
Usually not. When a newer version is available, click “Update” in Unity's notification.
Support
What should I include when reporting a bug?
Include a diagnostic report, screenshots, Console errors, and steps to reproduce it.
Terms of Use
Before purchasing or using the product, check the permitted uses and restrictions.
User Survey
If you have used n72 Avatar Toolkit, we would appreciate your impressions and suggestions. Taking the survey is optional.
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